Class GameCommand

java.lang.Object
java.lang.Thread
com.github.mafelp.commands.GameCommand
All Implemented Interfaces:
java.lang.Runnable

public class GameCommand
extends java.lang.Thread
The class that handles the asynchronous execution of the game command.
  • Nested Class Summary

    Nested classes/interfaces inherited from class java.lang.Thread

    java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler
  • Field Summary

    Fields
    Modifier and Type Field Description
    private java.util.List<java.lang.String> games
    The list of games, specified in the configuration of the server, on which the message was sent on.
    private static org.apache.logging.log4j.Logger logger
    The logger which is used to log statements to the console.
    private org.javacord.api.event.message.MessageCreateEvent messageCreateEvent
    The Event that is being passed to this class by the discord API.
    private static java.util.Random random
    The instance to select a random game.
    private static long threadID
    The number of threads of this kind that were being created.

    Fields inherited from class java.lang.Thread

    MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
  • Constructor Summary

    Constructors
    Constructor Description
    GameCommand​(org.javacord.api.event.message.MessageCreateEvent messageCreateEvent, java.util.List<java.lang.String> games)
    The "Default" Constructor
  • Method Summary

    Modifier and Type Method Description
    void run()
    The method handles the actual execution of this command.

    Methods inherited from class java.lang.Thread

    activeCount, checkAccess, clone, countStackFrames, currentThread, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, onSpinWait, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, suspend, toString, yield

    Methods inherited from class java.lang.Object

    equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Field Details

    • threadID

      private static long threadID
      The number of threads of this kind that were being created.
    • messageCreateEvent

      private final org.javacord.api.event.message.MessageCreateEvent messageCreateEvent
      The Event that is being passed to this class by the discord API.
    • games

      private final java.util.List<java.lang.String> games
      The list of games, specified in the configuration of the server, on which the message was sent on.
    • random

      private static final java.util.Random random
      The instance to select a random game.
    • logger

      private static final org.apache.logging.log4j.Logger logger
      The logger which is used to log statements to the console.
  • Constructor Details

    • GameCommand

      public GameCommand​(org.javacord.api.event.message.MessageCreateEvent messageCreateEvent, java.util.List<java.lang.String> games)
      The "Default" Constructor
      Parameters:
      messageCreateEvent - The Event that is being passed to this class by the discord API.
      games - The list of games specified in the configuration of the server, on which the message was sent.
  • Method Details

    • run

      public void run()
      The method handles the actual execution of this command.
      Specified by:
      run in interface java.lang.Runnable
      Overrides:
      run in class java.lang.Thread